Deadly Heist Wanted Stars Reference
A live-run ladder for leave calls, combat posture, and greed limits.
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During a Deadly Heist run you do not need essays—you need a ladder. This reference compresses wanted stars into call-ready lines. For narrative detail, open the full guide; for decisions, stay here.
Star ladder
1 star — Light patrol
Posture: Sweep loot, bat trash units, breathe.
Leave? Only if the car is already dead or the squad is broken.
Comms: “One star, continue.”
2 stars — Rising density
Posture: Finish current rooms efficiently.
Leave? Soft warning for solos who still need vault objectives.
Comms: “Two stars, speed up.”
3 stars — Default extract
Posture: Cancel optional crates; commit to staged vehicle.
Leave? Yes for solos and most duos.
Comms: “Three stars—leave.”
Links: how to escape, vault and loot.
4 stars — Emergency mode
Posture: Lane shots only, no ego chases.
Leave? You are late—survive.
Comms: “Four stars, emergency.”
Loadouts: gunner tools from weapons tiers.
5 stars — Maximum pressure
Posture: Break sight, wide arcs, warehouse or wipe.
Leave? Already should have.
Comms: “Five—survive.”
Quick matrix
| Stars | Solo | Coordinated squad |
|---|---|---|
| 1–2 | Loot | Loot |
| 3 | Leave | Finish wings, then leave |
| 4 | Survive | Leave now unless plan was chaos |
| 5 | Survive | Survive |
Role reminders
- Driver owns the number call (team roles)
- Looter cancels channels on leave
- Gunner opens lanes, does not farm
- Scout collapses to help
Strategy overlays
Match the ladder to strategies:
- Three-star professional → hard stop at 3
- Stealth opener → often leaves even earlier if objectives done
- Chaos split → may touch 4 with mics; still needs a stop rule
Checklist handshake
Before breach, the heist checklist asks for a target star. During the run, this page enforces it. After the run, debrief: did you obey the ladder?
Inputs under heat
If you fumble reload or enter vehicle, jump to controls between attempts—not mid-chase tutorials.
What this reference is not
It is not a promise that police spawn tables never change. Early patches retune AI—see updates. It is not a script. Cheats that claim to delete stars are covered cautiously under scripts.
Pairing with progression
Long meter pushes and later days intentionally live higher on the ladder. Practice short heists first via getting started. Flex masks after cash-out.
Shareable call sheet
Copy into chat:
“Star rules: 3 leave default, 4 emergency, driver calls numbers.”
Recruit steadier partners through links. Redeem codes before you need the ladder, not while reading it at five stars.
Call the number. Keep the money.
Calling stars without panic
Say the number, then the verb. “Two stars, speed up.” “Three stars, leave.” “Four stars, emergency.” Avoid poetry mid-chase. If chat is noisy, the driver repeats the line once and moves the car anyway.
Solos can whisper the ladder to themselves. It sounds silly until it stops a fourth crate under a helicopter. Pair the ladder with the heist checklist target you set in lobby so live-you cannot renegotiate with greedy-you.
When a patch changes pressure, adjust the default leave before you invent a new vocabulary. The ladder stays useful because it is short enough to remember while sirens stack on Route 50. For deeper theory, reopen the wanted stars guide.
Frequently Asked Questions
Quick answers to the most common heist questions.
At what wanted level should I leave Deadly Heist?
Solos and most duos should treat three stars as the default leave. Squads may finish wings briefly, then extract.
What should I do at five stars?
Stop looting, break line of sight, and focus entirely on surviving to the warehouse.
Who calls the star number?
The driver owns leave timing and should announce each star rise clearly.
Is this reference a substitute for the full wanted guide?
No. Use this during live runs and read the Wanted Stars guide for deeper explanations.